Final Fantasy 7 Remakeis considering migrating to Unreal Engine 5 after what was achieved with the previous Epic Games engine.

Final Fantasy 7 Remake May Surpass Rebirth in Visuals

The audiovisual quality of Final Fantasy VII Remake andFinal Fantasy VII Rebirthis spectacular, especially regarding character modeling, animations, facial expressions, effects, and the recreations of cities and environments. But Square Enix has opened the possibility that the third part of the remake trilogy, expected around 2027 when the 30th anniversary of Final Fantasy 7 is celebrated, could look much better.

Developed by Square Enix’s Business Division 1, the two installments of the remake, as well asFinal Fantasy VII Remake Intergrade, the enhanced edition for PS5 and PC, use Epic Games' Unreal Engine 4. Each studio customizes the tool to their liking and needs, complementing it with other software solutions, which is why we’ve seen such diverse products using UE4 since its launch in 2014.

Final Fantasy 7 Remake Could Look Much Better Than Rebirth

Nevertheless, as long as the right personnel are in place, both in quantity and training, a jump to a more modern version of the engine can only be for the better. This is precisely what the Japanese company is considering.

FF7 Remake Part 3 Could Make the Jump to UE5

The director of Final Fantasy VII Rebirth, Naoki Hamaguchi, spoke with the media outlet CG World Japan, where he reflected on the advantages and disadvantages of his development team continuing to use Unreal Engine 4 or making the jump to Unreal Engine 5, an engine that, by 2024, is starting to take hold with works like Senua’s Saga: Hellblade 2 or the upcomingBlack Myth: Wukong, both with photorealistic aesthetics.

Hamaguchi is considering developing the final part of the trilogy with Unreal Engine 5 if the engine switch allows them to speed up development.

Final Fantasy 7 Remake Could Look Much Better Than Rebirth

The director argues that most players want to get their hands on the game as soon as possible: audiovisual quality is not the priority, but rather the set of techniques in the tool that allows them to release the title faster.

In theory, that’s the case: Nanite partially frees up the task of reducing model details, Lumen enables realistic lighting of environments and objects with fewer adjustments needed than manually placed light sources, and MetaHuman can create very convincing facial animations for non-main characters.

Final Fantasy VII Remake

Be sure to check out other newsMonster Hunter and Final Fantasy Ever Crisis Crossover Announcedand alsoFinal Fantasy XIV Suffered a DDoS Attack Before The Launch of DawntrailAnd don’t forget to bookmarkFinal Fantasy VII Rebirth Wiki, as you most assuredly will need it!

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