As a Space Marine, your weapons are your livelihood. You are the sword and shield that stands in between the forces of heresy and the Imperium. Therefore, it’s in your best interest toupgrade the weaponryat your disposal every chance you get.Weapons Perksoffer an array of benefits and boosts to a weapon’s overall performance. As you progress through the game, you’ll undoubtedly unlock many of these perks for your most favored weapons.

How to Unlock Weapon Perks

Weapon Perks only take effect in the Operations mode ofSpace Marine 2. When in the armoury, select your weapon slot and find the weapon you’re aiming to upgrade, such as theHeavy Bolt Pistol. Just under the weapon image are two buttons:VersionandPerk Tree. Which Version you have will determine which perks you have access to. On the Version screen, you’ll see that each weapon has four tiers.

Each Tier can be unlocked at the indicated weapon XP level indicated in the listing above. The operative word here is “can.” Once you reach this weapon XP level, you may then spend an Armoury Data piece to unlock the tier.

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Armoury Data

Armoury Data can be found throughout the Campaign or Operations missions. Also, the type of data piece that you will find depends on theThreat Level(difficulty) you are playing on. For instance,MinimalandAveragesettings will only ever furnish a Green Armoury Data. The Green pieces can be used to unlock the Master-Crafted Tiers of weapons. See all three types of Armoury Data below.

Tier Unlock

Master-Crafted: This (Green) Armoury Data type can be found in the Campaign and also in Operations when running missions on Threat levelMinimalorAverage.

Artificer: This (Purple) Armoury Data type can be found in the Campaign and also in Operations when running missions on Threat levelSubstantial.

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Relic: This (Gold) Armoury Data type can be found in the Campaign and also in Operations when running missions on Threat levelRuthless.

Warhammer 40,000: Space Marine 2: How to Unlock Armory Data in Operations

Armory Data is essential for upgrading weapons and unlocking new weapon perks.

Mastery Points

You’ll then needMastery Pointsto unlock the actual perks on the weapons perks page within each of the Tiers you’ve obtained. So, how do you obtainMastery Points? Well, that is really quite simple. Each version of weapon within a tier has its own XP gauge. As you use the weapon you obtain XP for the overall weapon as well as XP for the version you have equipped. Each version has its own unique set of stats. Once the XP gauge for a version fills up entirely, you’ll obtain aMastery Point.

Go to the Perks view of the weapon to select which Perk you’d like to unlock using aMastery Point. All perks have either one or multiple connections to other perks that form a “perk tree.” you may only activate perks within the line of connections you initially select in theStandardtier.

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Space Marine 2: How to Unlock Mastery Points in Operations

Master your weapons to unlock their full potential.

All Weapons Perks And Their Associated Weapons

Perks are powerful assets. After all, it’s through perks that you essentially “level-up” your power in Operations mode - if you want to look at this from an RPG perspective. You’re going to need those boosts if you intend to hold your own in harsher difficulties. Below is a comprehensive listing of all Weapons Perks available in-game including the weapons that have these perks available for unlock. If you’d like to know aboutWeapons and the Version upgrades, click here.

Available Weapons

Description

Able Precision

After using a Class Ability, Maximum Spread decreases by 25% for 5 seconds.

Able Reload

After using a Class Ability, the equipped Weapon instantly reloads.

Adamant Hunter

When your Health is below 30%. Headshots deal 25% more Damage.

Adamant Precision

When your Health is below 30%. Maximum Spread decreases by 25%.

Adamant Reload

When your Health drops below 30% , the equipped Weapon instantly rebuilds.

Adamant Restoration

When your Health drops below 30%, your Ammo Reserve is restored by 25% of the maximum capacity. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.

Adamant Velocity

When your Health is below 30% shots Charge faster.

Adamantine Grip

Recoil is reduced by 25%

Aftershock Improved

Aftershock gains additional spin.

Agile Hunter

After a perfectly timed Dodge, Headshots deal 35% more Damage for 5 seconds.

Amplification

Radius of Beam Weapons increases by 10%.

Armoured Strength

When you have a full Armour, Melee Damage increases by 10%.

Blast Radius

Damage radius of Charged Shot increases by 5%

Brutal Rampage

After killing 3 enemies or more with one shot, you deal 25% more Damage for 5 seconds.

Calm Before The Storm

When preparing Aftershock, you take 10% less Ranged Damage

Chaos Eliminator

Damage against Chaos enemies increases by 10%.

Chaos Slayer

Melee Damage against Chaos enemies increases by 10%.

Charged Cooling

Charged Shots generate 10% less Heat.

Charging Immunity

While Charging a shot, you do not lose control from Heavy Hits.

Cleaving Fire

Shots will penetrate enemy Block Stances, dealing 25% of the usual Damage.

Close Combat

Enemies at a distance of no more than 15 metres take 10% more Damage.

After a successful Heavy Attack, the next Light Attack deals 10% more Melee Damage.

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Common Cooling

Common Shots generate 10% less Heat.

Common Speed

Projectile speed of Common Shots increases by 25%.

Concussive Impact

Backfist 2 and Thrust Jab 2 area-of-effect radius increases by 50%.

Contingency Plan

When your Ammo Reserve is less than 20% of your Ammo capacity. Melee Damage increases by 20%.

Crushing Heel

Enemies hit by Stomp deal 30% less Damage for 4 seconds. Cooldown is 10 seconds.

Pommel Smash deals 50% more Damage.

Death Strike

After killing a Majoris-level or higher enemy with a Melee Weapon, you deal 25% more Damage for 5 seconds.

Discipline

When you have Low Ammo, you deal 25% more Damage.

Divine Might

Damage increases by 10%.

Efficient Charge

Charged Shots from Plasma Weapons use 2 less energy.

Efficient Hunter

After reloading while having Low Ammo, Headshots deal 35% more Damage for 5 seconds.

Efficient Precision

When you have Low Ammo, Maximum Spread decreases by 25%.

Elite Health

When your Health is below 30%, killing a Majoris-level or higher enemy with Melee Damage restores Health by 5%.

Elite Hunter

After killing a Majoris-level or higher enemy with a Melee Weapon. Headshots deal 50% more Damage for 5 seconds.

Elite Precision

After killing a Majoris-level or higher enemy with a Melee Weapon, Maximum Spread decreases by 25% for 5 seconds.

Elite Restoration

Killing a Majoris-level or higher enemy restores 10% of your maximum Ammo Reserve. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.

Elusive Fire

After a perfectly timed Dodge, Fire Rate increases by 25% for 5 seconds.

Elusive Precision

After a perfectly timed Dodge, Maximum Spread decreases by 25% for 5 seconds

Elusive Range

After a perfectly timed Dodge, Effective Range increases by 3 metres for 5 seconds.

Executioner’s Fire

After a Finisher, Fire Rate increases by 25% for 5 seconds.

Executioner’s Range

After a Finisher, Effective Range increases by 3 metres for 5 seconds.

Extended Magazine

Magazine size increases by 15% of the maximum

Extremis Slayer

Melee Damage against Extremis-level enemies increases by 15%.

Fast Preparation

Aftershock preparation time is reduced by 30%.

Fast Regeneration

Killing an enemy restores Armour 0.5 seconds earlier.

Fast Reload

Reload all Weapons 10% faster.

Fast Venting

Weapons cool 15% faster.

Finisher Reload

After a Finisher, the equipped Weapon instantly reloads.

First Shot

The first shot after a Reload deals 10% more Damage.

Focused Intention

When your Health is below 30%, you take 50% less Health Damage while preparing Heavy Attacks.

Full Throttle

Switches Punch with Full Throttle. Hold the attack button to prepare the attack. Damage increases by 100% per 1 second while preparing.

Great Might

Damage increases by 10% against Terminus enemies.

Ground Shake

Switches Thrust Jab with Ground Shake. Slam the ground to deal area-of-effect Damage in a 10-metre radius.

Gun Strike Reload

After a Gun Strike, the equipped Weapon instantly reloads.

Hard Target

While performing a Light Combo, you take 15% less Ranged Damage.

Head Hunter

Headshots deal 10% more Damage.

Heavy Armament

Cannon Punch deals 50% more Damage.

Heavy Fire

While in Heavy Stance, Fire Rate increases by 15%.

Heavy Immunity

While in Heavy Stance, you do not lose control from Heavy Hits.

Heavy Might

While in Heavy Stance, you deal 15% more Damage.

Heavy Precision

While in Heavy Stance. Maximum SPread decreases by 10%.

Heavy Preparation

Heavy Attack Preparation time is reduced by 30%. Applies to following attacks. Thrust Jab. Backfist. Hammer Hook. Backfist 2. Thrust Jab 2.

Heavy Velocity

When in Heavy Stance, shots Charge 10% faster.

Honed Precision

Equipped Weapon’s Maximum Spread decreases by 25% when firing without aiming.

Increased Capacity

The maximum Ammo Reserve of this Weapon increases by 20%.

Instant Health

When your Health is below 30%, killing 3 enemies or more with one shot restores Health by 5%

After a Gun Strike, Recoil is reduced by 25% for 5 seconds.

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Kill Streak

After killing 10 enemies in rapid succession with a LIght Combo, you do not lose control upon taking Heavy Hits and you cannot be knocked back for 5 seconds. Cooldown is 10 seconds.

Kinetic Energy

Each consecutive Heavy Attack increases Heavy Attack Melee Damage by 3% (up to 30%) for 3 seconds.

Enemies at a distance of no more than 20 metres take 10% more Damage.

Magazine Restoration

When your Health drops below 30% your Ammo Reserve is restored by a full magazine. Cannot exceed maximum Ammo capacity. Cooldown is 30 seconds.

Majoris Slayer

Melee Damage against Majoris-level enemies increases by 10%.

Minoris Slayer

Melee Damage against Minoris-level enemies increases by 20%.

Momentum Gain

Each consecutive Light Attack increases Light Attack Melee Damage by 3% (up to 30%) for 3 seconds.

Patience Rewarded

A fully prepared Aftershock hit restores 1 Armour Segment

Perfect Cooling

After a perfectly timed Dodge, the equipped Weapon is completely cooled.

Perpetual Cooling

Weapon Heating decreases by 10%

Perpetual Fire

Fire Rate increases by 10%.

Perpetual Penetration

Each shot penetrates 1 additional target

Perpetual Precision

Maximum Spread decreases by 10%

Perpetual Range

Effective Range increases by 1 metre.

Perpetual Strength

Melee Damage increases by 5%

Perpetual Velocity

Shots Charge 15% faster.

Plasma Collection

Energy reserve of Plasma Weapons increases by 20%.

Plasma Speed

Projectile speed of Plasma Weapons increases by 50%.

When your Health is below 30%, a successful Backfist 2 or Thrust Jab 2 attack restores 1 Armour Segment.

Warhammer 40,000: Space Marine 2 Database

Everything you need to defend the Imperium including tooltips, lists, and guides.