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InDragon Age: The Veilguard, your success will largely depend on the gear you’ve equipped your character with. Armor plays a major role as is expected for a fantasy action-RPG. Each piece of armor will come with its own set of stats and bonus effects. In particular, there are two types of armor: chest pieces and helmets.
Weight Class
Both helmets and chest pieces are further divided into more categories. There are also three different weight classes of armor:
The specific weight class doesn’t have any bearing on your character’s mobility. Instead, the heavier the armor class, the more effective damage resistance you’ll receive. The trade-off is that Light armor offers better ability damage bonuses. So, the weight class will depend on which aspect you prefer to focus on - damage resistance or ability damage.

Transmogrification
Many times, games like Dragon Age: The Veilguard offer players a “transmog” system that allows them to change the appearance of their armor while maintaining the stats - you know, for those who really enjoy a specific visual styling of their character. Veilguard does indeed include a system known as “Robust” which fills this need. You can use Robust to alter the appearance of a companion’s armor as well.
All Chest Armor
Below are listings of all Chest Armor pieces in Dragon Age: The Veilguard. Each listing is separated by the weight class. Keep in mind that this database is still continually being updated. So, be sure to check back regularly!
Light Armor
Dragon Coat
Detonations deal 100 Cold damage
This Cold damage is increased by'+50% per stack of Chilled on the target

Gabardine Overcoat
All Detonations are +50% wider
Neve’s next Ability deals +15% damage per enemy hit by a Detonation

Tevinter Longcloak
Detonations apply Frozen
Double the Frozen duration from Detonations vs. Venatori enemies
The Relentless Sleuth
Detonations apply CHilled
Chilled enemies deal -25% damage
Funeral Finery
Detonations leech 50% of their damage
Detonations apply Siphoned
Preserved Gurn Hide
+10% Weakened effectiveness
+25% damage vs. Weakened
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Researcher’s Robes
Detonations deal +25% damage vs. health
Detonations vs. enemies at Low Health reduces Emmrich’s Ability cooldowns by 50%

The Boundless Scholar
+25% Detonation damage vs. Demons and Undead
Primers last 25% longer vs. Demons and Undead
Dalish Wraps
+20% Mana generation
-20% blocking Mana cost
-20% ranged Mana cost
Gain Immovable when your Mana goes above 150 (60-second cooldown)
Jumper’s Deft Leathers (Mage)
+50 Maximum Mana
+15% Mana Generation
Jumper’s Deft Leathers (Rogue)
+50% Arrow Regeneration
+15% Weakpoint Damage
Jumper’s Deft Leathers (Warrior)
+15% Ranged attack damage
+25% Charged Shield Toss damage
Orchestrator’s Long Coat
+15% damage vs. health
+15% Light attack damage
+25% Final attack damage vs. health
Defeating an enemy deals 150 Physical damage to nearby enemies
Recruit’s Simple Tunic
+25% damage vs. Armor
+15% Heavy attack damage
+20% damage with Charged Heavy attacks
Breaking an enemy’s Armor deals 500 Physical damage to nearby enemies
Striking Misfortune
+15% Necrotic damage
+25% Necrotic Resistance
Using a Necrotic Ability cleanses all Afflictions
Gain Immovable (if not already granted) when you take Necrotic damage
Wanderer’s Long Coat
+15% Cold damage
+25% Cold Resistance
Commanders Presence
Rally Party effectiveness: +100%
Gain Rally Party when combat starts
Deal -30% damage from all sources
Magister’s End
+30% Electric Resistance
Gain Quickened on Perfect Dodge
Gain 50 added Electric damage for attacks and Abilities while Quickened is active
Tevinter Knight
+50% Cold Resistance
-30% Fire Resistance
Every tenth hit blasts nearby enemies with 100 Cold damage and apply Chilled
Medium Armor
Camping Gear
Detonations deal'+50% damage vs. Barrier.
Breaking Barriers with Detonations reduces Bellara’s Ability cooldowns by 10 seconds
Traveler’s Kit
+50% Detonation damage vs. Armor
Breaking Armor with a Detonation reduces Harding’s Ability cooldowns by 50%
Arlathan’s Splendor
+50% Detonation damage vs. Fade-Touched enemies
Primers last 25 seconds longer vs. Fade-Touched enemies
Covert Leathers
+25% Detonation Damage vs. Mages
Primers last much longer vs. Mages
Scout’s Compassion
Detonations have +50% Penetration
Detonations grant the whole party +25% Penetration for 10 seconds
Spelunker’s Gear
+50% Sundered duration
Harding deals'+50% damage vs. Sundered enemies
The Ready Explorer
Detonations leave affected enemies Vulnerable for 5 seconds
The Warden’s Peer
Detonations are +50% wider
Detonations also apply Vulnerability to Physical if 3 or more enemies are hit
Tinkerer’s Garb
+25% Resistances vs. Fade-Touched enemies
+20 Defense relative to Veil Jumpers Allied Strength
Immune to Afflictions applied by your faction-sworn enemies
Gain Rally Party vs. Mercenaries and Dragons
Trussed Finery
+20% Overwhelmed effectiveness
Taash deals +50% damage vs. Overwhelmed enemies
Utility Dress
The entire Party gains'+25% Weakened duration
Bellara deals'+25% Damage vs. Weakened enemies
Fortune’s Favor
+50% Stagger from Detonations
Staggering enemies with Detonations reduces Taash’s Ability cooldowns by 50%
Strong Arm
Overwhelmed enemies have reduced Fire Resistance
Bonuses to Overwhelmed effectiveness are also applied to this Fire Resistance reduction
The Mage Killer
+10% Sundered effectiveness
Lucanis deals +50% damage vs. Sundered enemies
Wings Of Antiva
Detonations deal an additional 100 Necrotic damage
The Necrotic damage dealt is increased per stack of Necrosis on the target
Detonating a Sundered enemy Detonates another nearby Sundered enemy (30-second cooldown)
Enemies near the second Detonation become Vulnerable to Electric damage
Brawler’s Decorated Leathers
+15% Momentum generation
-25% Momentum lost when taking damage
Deal Electric damage to all nearby enemies on loss of Momentum
When Momentum is full, your dodges protect you from damage for longer
Contoured Skirmish Jacket
+25% Resistances vs. Antaam Enemies
+20 Defense relative to Antivan Crows Allied Strength
Immune to Afflictions applied by your Faction-sworn enemies
Corvid Cloak
Detonating an Overwhelmed enemy applies Bleeding
If the Detonated enemy already has Bleeding, deal an additional 100 Necrotic damage
Deathblow Vitaar
+20% Critical Damage
+25% Stagger with Critical hits
+10% Critical damage relative to Shadow Dragons Faction power
10% chance to deal Critical damage with any weapon attack
Duelists Coat
+4 maximum Arrows
+20% Hipfire damage
+300 Stagger on every fourth Arrow shot
While you have maximum Momentum, you do not spend Arrows while using Ranged attacks
Garb of Kinship
+25% Advantage duration
+10% Damage for each active Advantage
+10% increased effectiveness for all Advantages
Heal for 5% health when gaining an Advantage
Pursuant’s Implements
+25% Potion healing effectiveness
+1 maximum Potions
Gain +50 Mana when you use a Potion
All Potions heal an additional 20% of your maximum health, regardless of their type
Reinforced Regiment Leathers
+25% Resistance vs. Darkspawn
+20 Defense relative to Grey Wardens Allied Strength
Researcher’s Coat
+20% damage while at Low Health
Leech 5% of your damage as health
Defense is increased by 1 for each percent of missing health
Leech effectiveness is tripled vs. Bleeding enemies
Rivaini Panoply
+25% Resistances vs. Wildlife
+20 Defense relative to Lords of Fortune Allied Strength
Time-Tested Trappings
+25% Primer Duration
+10% Primer effectiveness
Hits against Primed enemies generate an additional 1% Ultimate and 2 Mana
Arlathan’s Fall
This armor has no base Defense
Each time you are hit, gain 20 Defense for 15 seconds, up to 10 times; at 10 stacks, gain Immovable
Plumage of the Mad Crow
On Perfect Dodge, fire a feather projectile at a random target that deals 150 Physical damage and applies Necrosis
Heavy Armor
Monster Leathers
+25% Detonation Damage vs. Darkspawn
Primers last 25% longer vs. Darkspawn
Crafter’s Trappings
Enemies remain Weakened when Detonated (but cannot be Detonated again)
+20% Weakened effectiveness
Plumed Platemail
+50% Detonation damage vs. Dragons
Detonating Dragons adds 1 stack to every Affliction already on them
The Griffon’s Tail
+50% Overwhelmed duration
Davrin deals +25% damage vs. Overwhelmed enemies
Winged Cape
Detonations also apply Burning
Detonations now deal 200 Fire damage vs. Burning enemies
Casings of Fortune
+20% Damage from all companions
Gain Rally Party on Perfect Defense
+20% Rally Party effectiveness
Gain Precision on Perfect Defense
Champion’s Brilliant Regalia
+25% Fire Resistance
+5 max Fire Resistance
Immune to Burning
Deal 150 Fire damage and apply Burning to nearby enemies when you reach Low Health
Defiant Plate
+5 Max Cold Resistance
Immune to Chilled
Deal 150 Cold damage and apply Chilled to nearby enemies when you reach Low Health
Frontline Plated Mail
+15% Physical Resistance
+5 Maximum Physical Resistance
Immune to Bleeding
Deal 150 Physical damage an apply Bleeding to nearby enemies when you reach Low Health
Plate of the Paragon Unyielding
+8% Resistances
+30 Defense
+100 Health
Gain Invulnerable when you reach Low Health
The Iron Cast
+5 Max Necrotic Resistance
Immune to Necrosis
Deal 150 Necrotic damage and apply Necrosis to nearby enemies when you reach Low Health
Weisshaupt’s Wall
+1 Deflect maximum stacks
+25% damage while Deflect is active
Gain Deflect when you reach Low Health
Deal 300 Physical damage in an area around if you are hit while Deflect is active
Extravagant Plate
+25% Staggered duration
+25% Takedown damage
On Takedown, gain gold
Imperium’s Resolve
+40% Resistance to Fire, Cold, Necrotic, and Electric damage.
+5% maximum Resistance to Fire, Cold, Necrotic, and Electric damage.
you may no longer deal Fire, Cold, Necrotic, and Electric damage.
Pillar of the Departed
This armor has very high Defense but no Ability damage
Gain Deflect and Resistant when you reach Low Health
All Helmets
Below are listings of all the helmets inDragon Age: The Veilguard. Each listing is separated by the weight class. Keep in mind that this database is still continually being updated. So, be sure to check back regularly!
Light Helmet
Banded Mage Brim
+20% Agile attack damage
+15% damage vs. enemies with High Health
Gain 50 Momentum on hit with Agile attacks if Sprinting for 2 or more seconds
Carastes Double-Hat
+15% Momentum Generated
+25% Stagger on Ability use
25% Ability cost refunded on impact
Crow’s Bill
+20% Final attack damage
+50% Stagger from Final attacks
Every third Final attack deals bonus damage
+100% Final attack damage but -20% Light and Heavy attack damage
Insightful Covering
Recruit’s War Hat
+15% damage vs. Barrier and Armor
+25% Charged attack and Weakpoint damage vs. enemies with High Health
Gain Enhanced Damage on impact of your first attack in an encounter
Smiling Visage
+15% Damage vs. Enemies with Low Health
+25% Stagger vs. Enemies with Low Health
+50% Critical Damage vs. Enemies with Low Health
Kills Heal for 100 HP
When an enemy dies, it spawns an apparition that attacks nearby enemies, dealing Necrotic damage
Medium Helmet
Corvid Calling Mask
+15% Damage vs. health
+10% Light attack damage relative to Antivan Crows Allied Strengt
Death Mask
+25% Affliction Damage
+25% Affliction Duration
+10% Affliction Damage relative to Mourn Watch Allied Strength
Applying 3 unique Afflictions triggers an explosion that deals damage relative to the total stacks consumed
Defiant Silence
+25% Stagger with Critical Hits
+10% Critical damage relative to Shadow Dragons Allied Strength
You now have a 10% chance to deal Critical damage with any weapon attack
Ensign’s Helm
+10% Heavy attack damage relative to Grey Wardens Allied Strength
Heavy attacks deal Critical hits vs. Armor
Forest Guardian’s Veil
+15% Weakpoint damage
+25% damage vs. Barrier
+10% Weakpoint damage relative to Veil Jumpers Allied Strength
Weakpoint hits vs. enemies with Barrier are Critical
Helm of Light and Shadow
+25% Detonation Damage
+25% Stagger applied by Detonations
Gain Detonation damage based on your companion relationship
Companion cooldowns reduced by 50% when they perform a Detonation
Deathrattle
Gain Precision when you reach Low Health
Precision hits now leech 100% while you have Low Health
Paragon’s Silent Gaze
Nearby enemies targeting you slowly deal less damage every second; this effect rests if they stop targeting you.
Heavy Helmet
Antivan Parade Helm
+25% Shocking Weapons duration
+25% Shocking Weapons damage
Shocking Weapons damage is doubled vs. Shocked enemies
While Shocking Weapons is active, Final attacks vs. Shocked enemies will add 1 stack
Crown of Leaves
+25% Ultimate Damage
+25% Ultimate Charge Rate
Gain Rally Party when activating your Ultimate Ability
Gain full Momentum on Ultimate activation
Enlightened Helmet (Mage)
+25% Chilled Damage
+25% Chilled Duration
+2 Maximum Chilled Stacks
Chilled enemies cannot dodge
Enlightened Helmet (Rogue)
+25% Shocked Damage
+25% Shocked Duration
+2 Maximum Shocked Stacks
Shocked enemies cannot dodge
Enlightened Helmet (Warrior)
+25% Burning damage
+25% Burning duration
Golden Casque
+20% Stagger
+10% Stagger relative to Lords of Fortune Allied Strength
Gain health, Ultimate, and Mana on Takedown; amount is doubled if lethal
Griffon Great Helm
-10% duration of companion cooldowns
+50% companion weapon damage while their Abilities are on cooldown
Heal slightly when companion Abilities activate
Crow’s Armet
Gain 10% more gold on pickup
Gain Deflect when enemies drop gold